Hatred and hate speech continue to be a problem that impacts gaming businesses as well as platform operators. In a guest post, Samantha Brock and Henner Hentsch of the German Games Industry Association provide an overview of the difficulties faced by game creators and publishers. In conclusion, there is most likely no one-size-fits-all answer, and other gaming firms have already developed unique processes and solutions. It is evident that hate and hate speech are typically conveyed in the game’s surroundings, such as forums, Let’s Plays, or other platforms, rather than within the game itself. Despite having few technological choices, providers can nonetheless have an indirect impact through their community standards or by increasing awareness of their dedication to a welcoming and courteous community.https://www.gamesmarkt.de/business/legal-hate-and-hate-speech-what-challenges-are-there-for-games-companies-e35b49ea5f948be064cb05923871c7a9Share this:FacebookXLike this:Like Loading... Post navigation Recent Advances in Online Hate Speech Moderation: Multimodality and the Role of Large Models (ACL Anthology) Multi3Hate: Multimodal, Multilingual, and Multicultural Hate Speech Detection with Vision-Language Models (arXiv)